![]() Replace damaging effects with defensive ones, or vice versa.Change the attack type ( missile to torrent, or torrent to beam, for example).Change the amount of targets the skill can hit at once.Remove the cooldown and add a resource cost, or vice versa.Add, change, replace or augment the Crowd Control effects.Convert instant damage to damage over time or vice versa.Most of the time, Skill Runes offer the following effects: ![]() Instead, each skill in Diablo III has a total of five runes, one of which may be selected to augment this skill in a certain way. However, over the course of development, the Skill Trees were simplified, and actual items called Skill Runes were removed. Later, each rune was dubbed for its color: Crimson, Indigo, Obsidian, Golden or Alabaster. Known Runes included Lethality Rune (boosted Critical Hits), Multistrike Rune (allowed the skill to hit more targets) and Striking rune (effect unknown). Originally, they were actual items that were manually applied to each skill. They function in a manner very similar to Glyphs in World of Warcraft. Unlike their second generation counterparts, Diablo III's Runes are not used in socketed items but are used in conjunction with skills to give many additional effects that may aid the player suit his/her playing style. The Runes return in Diablo III in the form of skill enhancements. ![]() For their Diablo I: Hellfire and Diablo II: Lord of Destruction counterparts, see Runes.ĭiablo III skill runes (the sixth is 'no rune chosen' sign) ![]()
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